Jambu Reviews:

Found in the Funhouse

By Jambu Gambunathan

“The House is valuable because it is the House. It is enough in and of Itself. It is not the means to an end.” - Susanna Clarke

In the days following that day of infamy and shame, a disturbing video started making the rounds online. The OP (internet slang for “original poster”) claimed to have found a cellphone wedged inside the Superfun! Funhouse while scavenging through the wreckage of the Free-For-All Carnival. It’s unclear if the device was unlocked or password-protected, but OP claimed it only contained a single file of a six-hour video recording, timestamped from September 1, 2025, between 11:37 am and 5:52pm. Not only did the phone not have a network signal, but it also had no call or text history, no apps, no pictures, no contacts, no connections, or anything else. Just the video. Its owner vanished along with the other hundreds lost that day, and, despite all the video’s mirrored reflections, has remained totally unidentifiable. As of the publication of this article, no one has stepped forward to claim ownership.

Before We Enter the Superfun! Funhouse

There’s controversy dripping off every dimension of this video. 

Is it even real? I can say with complete authority that the video exists because I’ve watched it and will review it here.

Should it ever have been released? Is it private? Is it public? See the Beseeching Betsy letter, with the reader asking about porches and delivery food.

Is it authentic? In an era when found footage films strain credibility with increasingly elaborate setups, this is only a natural question and expected question. We can’t forget the large contingent of skeptics that have naturally blossomed in online conspiratorial circles (i.e., everywhere online nowadays). Some infuse baseless metanarratives, while others “are only asking questions” about the video’s authenticity, and still others renounce its very existence. In an era when elaborate pranks and slickly produced videos ignore the line between scripted and spontaneous, we can’t discount the speculation that this is just another Blair Witch Project. However, for what it’s worth, I believe in the video’s authenticity.

Nonetheless, we can still feel the influence of this movie’s found-film predecessors and the evolution of the genre from the Blair Witch Project’s typical forest camping trip to Paranormal Activity's intimate suburban setting. Found-footage horror has consistently explored how traditional spaces become threatening through technological mediation. In this case, the typical boring carnival funhouse becomes a twisted and warped reflection of the Filmer’s world and a crystal ball reflection of this moment in time.

As I watched the video, John Barth’s “Lost in the Funhouse” kept popping into my head. I hadn’t read the short story since a college lit class, so I ordered a pre-owned softcover from Orforcorp Torque, got it later that day, and read through the eponymous story before watching the video again. In refamiliarizing myself with that story and in researching this piece, I found a surprising amount of synchronicities in the Jungian sense, and they kind of blew my mind.

Moving on. I’ll let the detectives and online sleuths dissect the first two hours of the video, and I’ll fast-forward through the Filmer recording the long, tedious, mostly silent drive from their home to the carnival. Once the Filmer’s family reaches the carnival and parks the car, the video stops and doesn’t resume until the Filmer is standing in the front door of the funhouse. Vinyl decals portraying Superfun! and its supervillain row of Dynamic Action Fighter® [[® or™ ??]] nemeses adorn the funhouse’s exterior walls.

Now Let’s Enter the Superfun! Funhouse

Here, we enter the Funhouse with the Filmer.

This portion of the video opens conventionally enough: a teenage voice, gender indeterminate due to ambient noise and audio distortion, announces their intention to explore “this lame-ass funhouse cuz the NPCs at the carnival are even lamer," establishing the dual narrative tension that highlights the Filmer’s internal journey and the external world's dissolution.

Inside, the video captures the well-worn aesthetic of faded red and dingy yellow striped walls, oversized playing card decorations, and the kind of lazy visual chaos designed to disorient visitors but which just makes you feel sad for the people who created it and the people who keep trying to peddle it as something that has any sort of entertainment value or illusionary effects or artistic depth or really any purpose other than simply existing and being there. No different than most of what makes up an excuse for culture nowadays.

Past that opening salvo of pathetic nonsense, a corridor features more classic funhouse elements: a tilted floor that forces the Filmer to lean against candy-cane striped walls decked out with mirrors creating multiple reflections. Speakers play the tinny carnival music that underscores the attraction's theatrical nature.

The next room has another funhouse standard, a spinning tunnel lined with black and white spirals with pneumatic air jets that activate as the Filmer passes through a series of hanging fabric strips in primary colors that brush across the camera’s lens. Here, the autofocus struggles with the rapidly changing visual patterns and creates the kind of auteur cinematography that would stand out like a red flag in fictional found footage, but here serves as a marker of authentic documentation.

In another part of the funhouse, the sound system started repeating The Clash’s “Lost in the Supermarket,” in a room designed to look like the outside world. The houses had price tags. The trees were sponsored by landscaping companies. The sky was a projection advertising airline deals.

Moving into the next room, painted clown faces that initially seemed merely garish reveal asymmetrical features that become increasingly disturbing under extended observation.

"Okay, this sounds crazy, but I swear that all these clown eyes are following me," the Filmer mutters, their phone capturing a mural of circus performers whose expressions do seem to shift subtly between frames.

It’s here that the funhouse's decorative elements actually begin to take on threatening significance, and when it sounds like the Filmer's confidence begins to erode.

First, “Look for the towers” and then “Look for the sandpipe” appear spray-painted on the walls. And then “Solar Plexus Clown Gliders” and “There is no outside.”

And then the power goes out, plunging the funhouse into total darkness.

Head to Pt 2

Top Stories


Refined Theatrics Meet Ill-Defined

Praxis in Shameless Actions

Read More


Betting Against the Masks

That Haunt Us Most

Read More



Fill-in-the-Blanks Poetry Puzzle

Read More


Orange Forest’s Official

“Recession-Tracker”

Brought to you exclusively by Orforcorp© 

Read More

The funhouse represents the past. What we all wish to forget, but which we cannot turn away from.

The Filmer turns on the phone’s flashlight, plunging the video deeper into the trenches of horror. The beam of LED light shines a cone of visibility that turns the funhouse elements into threatening unknowns, while the phone's automatic exposure adjustment creates a constantly shifting visual field that mirrors the psychological instability.

The light pans over the walls. The messages of “Look for the towers,” and then “Look for the sandpipe,” and “Solar Plexus Clown Gliders,” and “There is no outside,” now read: “Controlled fear versus fearful control” and “Confused fear versus fearful confusion” in the same dripping blood red spray paint.

“Nah, nah, what the fuck is going on?” The Filmer’s voice trembled. “I gotta get out of this place."

ACT 2: Recursive Reflections and Othered Selves

In a perfect funhouse, you’d be able to go only one way, like the divers off the high-board; getting lost would be impossible; the doors and halls would work like minnow traps or the valve in veins.” - John Barth, “Lost in the Funhouse”

The next room is a quaint, carpeted lounge with cushy chairs and end tables holding vases filled with plastic flowers. A Matchbox-20 cover of “Under the Boardwalk” somehow plays in the background, punctuated by the wails, explosions, and AKs & 808s outside. The room only has one way to exit, and the Filmer heads that way.

We can look at the familiar, though unsettling, funhouse entrance as a textbook example of a movie’s tight, fine-tuned first act. And here, the Filmer’s full psychological shift begins in what could be considered the film’s second act, in a room dominated by mirrors arranged in what appears, at first glance, to be a simple maze. Slow and hesitant, but with clearly no other options, The Filmer steps into the mirror maze.

No music plays. The only light comes from The Filmer’s phone, which obfuscates their face in the endless mirrors. It only takes two turns when they find themselves lost between reflective surfaces that multiply their images and their exit routes into infinity.

It’s no secret that all the rides and amusements at the carnival were janky, and this funhouse looked even more dilapidateder than most, yet the mirrors looked extravagant. Silvered glass in ornate golden frames designed to evoke a circus aesthetic in an arrangement that created spatial relationships violating geometry. (I have a theory that these mirrors might have been infused with biotetraboroxol, since that stuff has been popping up everywhere lately, but this is only a hunch and I have no evidence to back it up.) By this point, we, the viewers, could already tell something was severely disproportionate about the funhouse’s incomprehensible internal square footage, but the mirror maze leaves no doubt that this place’s dimensions break the laws of physics.

"Why does this hallway keep going?" they wonder. “Damn. Dead end.”

They encounter so many dead ends, they start singing, “Dead end. Dead end. Dead end, dead end, dead end, dead end. Dead eeeeend,” to the tune of “The Pink Panther Theme” and they inadvertently create this raw, nervous, and suspenseful tension that you simply cannot find even in the most critically acclaimed Oscar-winning movies.

Because that raw, nervous, suspenseful tension suddenly snaps when the screen populates with a dozen little red boxes from the phone’s facial recognition software identifying unknown faces in different mirror reflections. The Filmer screams and drops the phone.

They scoop it up and shout, “Hello! Is anybody there? How do I get out of here?”

The question echoes back, then silence.

"I can hear voices everywhere, coming from all the mirrors at once. So many voices, singing in harmony. So beautiful. So sad.”

After blasting the volume as high as possible (up to 11, of course) and then checking the audio file (along with what I’ve read from others who have watched Found in the Funhouse), the recording doesn’t seem to pick up any sounds during this portion of the film. Here, we, the viewers, become eyewitnesses to the technological embodiment of the "recursive" quality of postmodern irony. The advanced software, designed to distinguish individual identities, instead multiplies that single unseen face, just as postmodern metafiction multiplies narrative self-consciousness until it becomes solipsistic and collapses upon itself. The Filmer’s panic escalates not because they're seeing something supernatural, but because they're experiencing the breakdown of the very technological systems supposed to help them navigate and document reality.

"I can hear them breaking things out there like a…uh… but I can't find the exit. The mirrors keep showing me... showing me things that aren't there as if they’re…." 

They never finish an analogy or a metaphor or a simile. So many unfinished sentences that peter out like. Leaving the audience to wonder if the person is. In what had begun with a blasé, over-it attitude, the Filmer now only speaks with indecisive fear and childish naivety.

Trapped within entertainment technologies that promise connection but deliver only more sophisticated forms of isolation. The "things that aren't there" become more real than actual experience, just as social media creates "more engaging and controllable simulacra" that make actual life seem "paler and more frustrating" than our steady supply of online dopamine drips.

Act 3: The Exits Are Just More Entrances

The Filmer flails and flops through the mirror maze, desperately attempting to locate the exit, when they spy what looks like the exit to the mirror maze. They approach the threshold and see a long, straight hallway ahead with a clear line of sight to the other end.

“Ayoooo! Fiiiinally! Let’s do this!” says The Filmer, their primal yawp of relief palpable. Holding the forward-facing camera at chest height, they jog down toward the door at the other end. Unlike the rest of the funhouse, there are none of the cheap illustrations or gimmicky mechanics intended to make the “house” “fun” (or create the illusion of fun); just a long, narrow hallway with the walls, floor, and low ceiling all painted pitch black.

With their camera leading the way, The Filmer reaches the door at the end of the hallway. They push down on the handle with a shaky hand. The handle clicks down, and they push forward. There’s a massive exhale as they open the door all the way and shine the camera’s light into the next room to investigate.

It appears to be another hallway, no different than the current one.

“Seriously? C’mon. That’s just rude.”

The Filmer hustles down the hallway, not even bothering to hold up the phone to record the route. They reach the door at the end of the hallway, open it, and scope out the next room.

Another hallway, same as the current one.

“No, no, no, no, no. This isn’t funny.”

Hustle. Handle. Scope. Another hallway.

Hustle. Handle. Scope. Another hallway.

Hustle. Handle. Scope. Another hallway.

With each door opening at the end of the hallway, The Filmer’s wails get louder, no no no no No No No No NO NO NO NO NO until they scream so loud and hard, you can hear their throat burn in fear and disbelief as they realize this hallway with a clear sight line to the other end circles back to itself in a never-ending loop.

We, the viewers, could already sense The Filmer slowly losing their lucidity the further they got lost in the funhouse, but at this point, the video becomes their lifeline to normalcy and the instrument documenting their descent into something approaching absolute madness. Meanwhile, the phone’s battery life ticks down faster and faster the more The Filmer films, clocking closer and closer to the zero point.

Post-Credits Contemplations

It’s here where I feel I must include a caveat and a reminder. I’m a professional movie critic and reviewer, and I try to stay in my lane. The ending of Found in the Funhouse raises serious ethical and moral questions since the audience never receives any closure on whether The Filmer ever leaves the funhouse. The phone’s battery dies at 5:52pm as The Filmer pounds the walls and cries for help… and, well, the audience is left to wonder about The Filmer’s fate after that.

Unlike traditional found footage films that carefully construct the appearance of authenticity, this video's provenance remains genuinely ambiguous. The phone was found; the carnival was real; the riots were documented. Yet the person who filmed this descent into madness has never been identified, never claimed the phone, never provided context. This uncertainty creates an uneasy and tenuous relationship — one where the difference between reality and performance becomes genuinely unresolvable.

Sure, there are still plenty of questions about how this funhouse could have even possibly existed since, from the outside, it only appeared to be a single room. And many people have raised interesting points about how the dimensions of the funhouse in the video are, in their words, “without a shadow of a doubt, 100% physically impossible, no debate, no nothing.” And while those individuals might think their views are foolproof, we need only remember that most believed it was impossible to sail around the world and that the schematics of Jerry Seinfeld’s apartment doorway and the building’s hallway were physically impossible. And all those people were proven wrong.

But my sole attempt in this article is to hopefully show how even this found footage video, without a script, plot, actors, and barely any light, is a masterpiece of cinematic expression and a deconstruction of the current human condition.

Perhaps the concept of the hero’s journey and Freitag’s Triangle and Save the Cat as a literary trope has dominated our culture for too long. I’m not just talking about the meta-archetype that Joseph Campbell cobbled together; I’m referring to the emotionally charged, character-driven narratives that emerged with the 17th-18th century novels, and which have become, for better or worse, the de facto gold-standard-bearer for storytelling. Just as painters reacted to photography with Impressionism, Surrealism, and Pointillism, now moviemakers and writers and storytellers must respond to our post-content AI-generated reality by innovating novel ideas beyond novels and moving movies forward with new movements.

In this sense, Found in the Funhouse flips the script by deleting the script altogether. Like a classic Calvinball scrumble, FitF makes it up as it goes along, and along the way, it just so happens to make a genre-defining masterpiece.

Is not art supposed to be both the product of and producer of passion? Watching FitF, the passion flowed from the Filmer to the Viewer (me), and all I could think was, “This is what they call passion. I am experiencing it.” This is humanity at its most pure, most raw, most real. Extracted and condensed into the cognizant black hole of emotion and stoicism, intelligence and ignorance, memories and fantasies, empiricism and conspiracies, humility and hubris, and all the other gloriously contradictory, hypocritical, dichotomous messes that make us human. And in return, the Hawking radiation of this humanity seeps out to create culture, community, society.

In our age of ubiquitous recording, constant documentation, and viral mysteries, Found in the Funhouse represents something genuinely unsettling — a piece of media that refuses to resolve into either fiction or fact, authentic documentation or elaborate performance. It exists in this thinny space identified as characteristic of modern Orange Forest culture, where the distinction between post-content reality and the simulacrum of reality has not been transcended, simply rendered meaningless.

The funhouse was never really about fun. It was about getting lost — in space, in mirrors, in the very act of trying to find yourself. But Orange Forest culture has become one vast inverted funhouse, trapping us within increasingly sophisticated forms of mediated self-consciousness. Our discovered video implies that this process has reached its logical conclusion: we are all now wandering through such a maze, phones in hand, documenting our confusion while the world burns outside, never quite certain whether the chaos we're recording is real or just another reflection in the endless hall of digital mirrors.

We wished we were alive.